Please use this identifier to cite or link to this item: http://hdl.handle.net/11452/34950
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dc.contributor.authorAndre, T-
dc.date.accessioned2023-11-20T13:15:46Z-
dc.date.available2023-11-20T13:15:46Z-
dc.date.issued2018-
dc.identifier.citationYıldırım, E. Y. (2018). ''The positive effect of digital game based programming on students''. ed. T. Andre, Advances in Intelligent Systems and Computing, Advances in Human Factors in Training, Education, and Learning Sciences, AHFE 2017, 596, 300-308.en_US
dc.identifier.issn2194-5357-
dc.identifier.issn2194-5365-
dc.identifier.urihttps://doi.org/10.1007/978-3-319-60018-5_29-
dc.identifier.urihttps://link.springer.com/chapter/10.1007/978-3-319-60018-5_29-
dc.identifier.uri978-3-319-60018-5978-3-319-60017-8-
dc.identifier.urihttp://hdl.handle.net/11452/34950-
dc.descriptionBu çalışma, 17-21, Haziran 2017 tarihlerinde Los Angeles[Amerika Birleşik Devletleri]’da düzenlenen International Conference on Usability and User Experience/8th International Conference on Applied Human Factors and Ergonomics (AHFE)/International Conference on Human Factors in Training, Education, and Learning Sciences Kongresi‘nde bildiri olarak sunulmuştur.tr_TR
dc.description.abstractGame based programming education helps students to motivate themselves and succeed more by creating a platform in which they learn by doing, experiencing and practicing this method in learning process. The aim of this study is to evaluate the ideas of the students attending digital game based programming course and educators involved in these teaching courses. In this context, students of 8-14 ages were trained through 40-hours-digital game based programming course in the Computer Technologies Department, and educators were selected from the final year students of the Faculty of Education, Department of Computer Teaching who were trained through 45-hours-digital game based programming course. Randomly selected 10 participants from both groups were interviewed face to face and they replied the questions. The answers were then analysed and represented in tables. At the end of these courses the effects and advantages of digital game based programming were evaluated through these interviews.en_US
dc.language.isoenen_US
dc.publisherSpringeren_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectComputer scienceen_US
dc.subjectDigital game based programmingen_US
dc.subjectProgramming with gamesen_US
dc.subjectGame based programmingen_US
dc.subjectGame designen_US
dc.subjectGame based learningen_US
dc.subjectComputer gamesen_US
dc.subjectComputer programmingen_US
dc.subjectEducation computingen_US
dc.subjectHuman engineeringen_US
dc.subjectStudentsen_US
dc.subjectComputer teachingen_US
dc.subjectComputer technologyen_US
dc.subjectDigital gamesen_US
dc.subjectGame designen_US
dc.subjectGame-baseden_US
dc.subjectGame-based Learningen_US
dc.subjectProgramming courseen_US
dc.subjectProgramming educationen_US
dc.subjectEducationen_US
dc.subjectTeachingen_US
dc.titleThe positive effect of digital game based programming on studentsen_US
dc.typeProceedings Paperen_US
dc.identifier.wos000450483600029tr_TR
dc.identifier.scopus2-s2.0-85022196518tr_TR
dc.relation.publicationcategoryKonferans Öğesi - Uluslararasıtr_TR
dc.contributor.departmentUludağ Üniversitesi/Teknik Bilimler Meslek Yüksekokulu/Bilgisayar Teknolojileri Bölümü.tr_TR
dc.contributor.orcid0000-0003-1801-784Xtr_TR
dc.identifier.startpage300tr_TR
dc.identifier.endpage308tr_TR
dc.identifier.volume596tr_TR
dc.relation.journalAdvances in Intelligent Systems and Computing, Advances in Human Factors in Training, Education, and Learning Sciences, AHFE 2017en_US
dc.contributor.buuauthorYıldırım, Ebru Yeniman-
dc.contributor.researcheridB-5405-2016tr_TR
dc.subject.wosComputer science, artificial intelligenceen_US
dc.indexed.wosCPCISen_US
dc.indexed.scopusScopusen_US
dc.indexed.pubmedPubMeden_US
dc.contributor.scopusid56030601600tr_TR
dc.subject.scopusGame-Based Learning; Educational Games; Serious Gameen_US
Appears in Collections:Scopus
Web of Science

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