Please use this identifier to cite or link to this item: http://hdl.handle.net/11452/34950
Title: The positive effect of digital game based programming on students
Authors: Andre, T
Uludağ Üniversitesi/Teknik Bilimler Meslek Yüksekokulu/Bilgisayar Teknolojileri Bölümü.
0000-0003-1801-784X
Yıldırım, Ebru Yeniman
B-5405-2016
56030601600
Keywords: Computer science
Digital game based programming
Programming with games
Game based programming
Game design
Game based learning
Computer games
Computer programming
Education computing
Human engineering
Students
Computer teaching
Computer technology
Digital games
Game design
Game-based
Game-based Learning
Programming course
Programming education
Education
Teaching
Issue Date: 2018
Publisher: Springer
Citation: Yıldırım, E. Y. (2018). ''The positive effect of digital game based programming on students''. ed. T. Andre, Advances in Intelligent Systems and Computing, Advances in Human Factors in Training, Education, and Learning Sciences, AHFE 2017, 596, 300-308.
Abstract: Game based programming education helps students to motivate themselves and succeed more by creating a platform in which they learn by doing, experiencing and practicing this method in learning process. The aim of this study is to evaluate the ideas of the students attending digital game based programming course and educators involved in these teaching courses. In this context, students of 8-14 ages were trained through 40-hours-digital game based programming course in the Computer Technologies Department, and educators were selected from the final year students of the Faculty of Education, Department of Computer Teaching who were trained through 45-hours-digital game based programming course. Randomly selected 10 participants from both groups were interviewed face to face and they replied the questions. The answers were then analysed and represented in tables. At the end of these courses the effects and advantages of digital game based programming were evaluated through these interviews.
Description: Bu çalışma, 17-21, Haziran 2017 tarihlerinde Los Angeles[Amerika Birleşik Devletleri]’da düzenlenen International Conference on Usability and User Experience/8th International Conference on Applied Human Factors and Ergonomics (AHFE)/International Conference on Human Factors in Training, Education, and Learning Sciences Kongresi‘nde bildiri olarak sunulmuştur.
URI: https://doi.org/10.1007/978-3-319-60018-5_29
https://link.springer.com/chapter/10.1007/978-3-319-60018-5_29
978-3-319-60018-5978-3-319-60017-8
http://hdl.handle.net/11452/34950
ISSN: 2194-5357
2194-5365
Appears in Collections:Scopus
Web of Science

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